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| - | Welcome to the internal | + | ====== |
| - | This wiki is intended to document the Impulse Physics | + | |
| + | Impulse Physics is a real-time physics engine primarily for games or other real-time applications. | ||
| + | This wiki is intended to document the engine and provide an all-around reference including example code. | ||
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| + | It currently supports the following: | ||
| + | * Math library | ||
| + | * 2D & 3D geometric shapes | ||
| + | * Overlap tests between shapes | ||
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| + | For a complete list of features, check the [[features|currently implemented features]]. | ||
| + | |||
| + | ===== Related websites ===== | ||
| + | * Impulse Physics | ||
| + | * [[https:// | ||