====== 2x2 Matrix ======
A 2x2 matrix can be constructed as an identity matrix or you can specify the values you'd like entered as floats.
The values of the matrix are stored in such a way that you can access them both by the ''[]'' operator, and as member variables.
As an array:
float ImpulsePhysics::Matrix2x2::Determinant() const {
return asArray[0] * asArray[3] - asArray[1] * asArray[2];
}
As variables:
float ImpulsePhysics::Matrix2x2::Determinant() const {
return _11 * _22 - _12 * _21;
}
2x2 matrices offer the following functions within their class:
* ''Transpose''
* ''Determinant''
* ''Inverse''
* ''Adjugate'' (aka adjoint)
Note that none of these functions will modify the current matrix object, rather they return a new 2x2 matrix with the operation applied.
As part of the ''ImpulsePhysics::Matrices'' namespace, you also get access to these utility functions:
* ''Cut2x2'', which 'cuts' a 2x2 matrix out of a [[3x3_matrix|3x3 matrix]]
* ''Minor''
* ''Cofactor''