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4x4_matrix [2022/05/01 18:23]
max created
4x4_matrix [2022/05/01 18:24]
max
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   * ''Transform'', with scale, rotation in Euler angles, and translation as Vector3 objects.   * ''Transform'', with scale, rotation in Euler angles, and translation as Vector3 objects.
   * ''Transform'', with scale, rotation in axis Vector + angles as float, and translation.   * ''Transform'', with scale, rotation in axis Vector + angles as float, and translation.
-  * ''LookAt'', which takes position, target and up as Vector3 objects.+  * ''LookAt'', which takes position, targetand up as Vector3 objects. 
 +  * ''SetScale'', which takes a Vector3 or floats 
 +  * ''SetTranslation'', which takes a Vector3 or floats
  
 As part of the ''ImpulsePhysics::Matrices'' namespace, you also get access to these utility functions: As part of the ''ImpulsePhysics::Matrices'' namespace, you also get access to these utility functions:
-  * ''Cut3x3'', which 'cuts' a matrix out of a [[4x4_matrix|4x4 matrix]] 
   * ''Minor''   * ''Minor''
   * ''Cofactor''   * ''Cofactor''
4x4_matrix.txt · Last modified: 2022/05/01 18:24 by max