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math_library [2022/04/29 23:35] max [The combined method] |
math_library [2022/04/29 23:39] max [Float comparison] |
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Floating-point numbers are almost always stored inaccurately in computers' | Floating-point numbers are almost always stored inaccurately in computers' | ||
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+ | To learn which methods Impulse Physics offers to compare floating-point numbers, visit [[floating point comparison]]. | ||
It also means that for example, 0.2 + 0.1 is not equal to 0.3; rather it is equal to 0.30000000000000004. | It also means that for example, 0.2 + 0.1 is not equal to 0.3; rather it is equal to 0.30000000000000004. |