The 4×4 Matrix features the same methods of accessing its variables as the 2x2 Matrix; but of course, has an extra column and row.
In addition to the base identity and custom matrix constructors, the 4×4 matrix also has constructors for:
FOV
, aspect ratio
, near
and far
as floats. left
, right
, bottom
, top
, near
, far
as floatsThe 4×4 Matrix also features additional functions in its class. Here is the complete list:
Transpose
Determinant
Inverse
Adjugate
RotateX
, RotateY
and RotateZ
, all of which rotate the matrix by the given angle around their respective axis as the name dictates.RotateAxis
, which rotates this matrix for the given angle around the given axis.Rotate
, which takes pitch, yaw, and roll
in degrees.Transform
, with scale, rotation in Euler angles, and translation as Vector3 objects.Transform
, with scale, rotation in axis Vector + angles as float, and translation.LookAt
, which takes position, target, and up as Vector3 objects.SetScale
, which takes a Vector3 or floatsSetTranslation
, which takes a Vector3 or floats
As part of the ImpulsePhysics::Matrices
namespace, you also get access to these utility functions:
Minor
Cofactor